The flipped classroom has been used in different ways for the past decade in education. More recently, the idea of flipping professional development has been experimented with at schools and in corporate training. In both cases, the idea is to rethink what we want to spend our time with in face-to-face sessions and how can we move learning before and after those sessions to be more self-directed.
I am doing a presentation this week at the 2015 Annual Member Conference hosted by the Connecticut Education Network (CEN) on flipped learning. This event draws participants from educators (K-12 and higher ed), municipalities, libraries, local businesses and State of Connecticut agencies.
I asked for my session to be paired with another session by Edward Iglesias who is the Educational Administrator for Central Connecticut State University on Library Makerspaces and Community Organizations.
I want to not just talk about how flipped learning might work in any school setting, but also to have the participants try some flipped learning before and at the session. My flipped exercise is to ask those who will attend my session on "Flipping the Learning Model" to try a simple activity BEFORE the conference. By flipping this portion of the learning, we gain time in the session, and get to focus on the portion that I consider to be more critical to the face-to-face learning.
You take a chance in doing this - What if no one does the pre-activity?
It's the same chance we take as teachers at all levels when we assign homework that will lead into a class session. As an English teacher for the past four decades, I have often had the experience of wanting to discuss an assigned reading and finding that only a portion of the class has done the reading (or purchased the book!).
What do I do in that situation? Stop the lesson? Do the reading in class? Proceed with the discussion using those who did the reading? I have probably done all of those things at some time depending on the lesson and the grade level, but how can we increase the number of learners who complete the activities before attending the live sessions?
For this particular "homework" the assignment concerns Smartphone Audio Enhancement. The task I have set for attendees is to experiment with one or more ways to increase the volume and sound quality of a smartphone using simple materials and no electronics or additional power.
They are asked to bring at least one result of their DIY experimentation to the live session.
I made a web page with samples but I am hoping that a few people will go deeper and experiment on their own with original designs.
In our face-to-face session, we will test samples with a decibel meter, and we will discuss how this simple exercise can be applied to classroom learning. The applications are deliberately not stated by me beforehand, though applying it to math and physics are obvious choices. But getting other areas to think about the applications of this pedagogy - if not this particular lesson - is more important.
Overall, I want attendees to see that flipped learning in a classroom or for professional development or personal growth is less about when and where we learn and more importantly about how we learn. We know students are learning in and out of the classroom. They are learning what we want them to learn and what they want to learn. They are using traditional educational tools and methods, and tools they have discovered on their own and in ways we never considered.
I think about the idea that things are often flipped over in a revolution. Don't back away. Join in!
Showing posts with label makerspace. Show all posts
Showing posts with label makerspace. Show all posts
Library as Makerspace
In my preparation for presenting at the Connecticut Education Network's Annual Conference on May 15, I have been getting more into the maker movement and makerspaces.
My presentation is on "Flipping Professional Learning" but it is paired with one on makerspaces in libraries and my flipped activity for participants is from the makerspace world.
The Do-It-Yourself (DIY) movement goes back a lot further - maybe centuries back. Your grandparents were probably DIY'ers out of necessity. But makerspaces strive to be more than workshops with tools.And libraries have evolved to be more than just collections of books. Libraries as community centers for people to gather and work together makes them a natural place for makerspaces. Those spaces are being reconfigured around broader learning and research needs and less around the management of a print collection.
As The Makings of Maker Spaces: Space for Creation, Not Just Consumption says “Maker spaces in libraries are the latest step in the evolving debate over what public libraries’ core mission is or should be. From collecting in an era of scarce resources to curation in an era of overabundant ones, some libraries are moving to incorporate cocreation: providing the tools to help patrons produce their own works of art or information and sometimes also collecting the results to share with other members of the community.
The maker movement rose out of hacker and DIY cultures and moved into community centers, church basements and libraries. But as the maker movement migrates into higher education, engineering schools have been a natural place for maker spaces, but in the best cases colleges are taking a more multidisciplinary approach. The space can be a meetup for artists, musicians, writers, engineers, architects, entrepreneurs and computer scientists to exchanges ideas.
Makers might be writing and illustrating a e-zine, creating an Arduino to program a robot, screenprinting t-shirts, or creating model houses with a 3D printer. Besides offering tools and equipment that are too expensive or specialized for most people to own, these spaces also provide a gathering place for like-minded makers who can mentor and collaborate.
Makerspaces
Makerspaces (AKA hackerspaces, hackspaces, and fablabs) are creative, do-it-yourself (DIY) spaces where people can gather to create, invent, and learn. A large number of them have been opened in libraries and more recently in public spaces and on campuses.
The makerspace may contain 3D printers, software, electronics, craft and hardware supplies and tools that most individuals can't afford to own but want to learn to use.
I read an EDUCAUSE "7 Things" sheet back in 2013 on makerspaces that had predicted that "As makerspaces have become more common on campuses and have found their place in public libraries and community centers, their influence has spread to other disciplines and may one day be embraced across the curriculum. Eventually makerspaces may become linked from campus to campus, encouraging joint project collaboration." They even went as far as to say that the work done there "may one day be accepted and reviewed for college credit in lieu of more conventional coursework."
From my observation, they seem to have made more inroads in K-12 than in colleges. This month, there will be a Makers Day here in New Jersey (March 21 - see http://njmakersday.org) which I will unfortunately miss as I will be at another conference. I'd like to see what people are doing in NJ because I am working on a presentation that involves makerspaces for another conference in May.
The benefits of having a makerspace in an academic setting or available to students offers many opportunities. Providing the space and materials for physical learning works because it can be cross-disciplinary, provide technical help for work they are undertaking. It seems more STEM, STEAM or suited to engineering and technology but if you look at the projects in some of the links below there is a lot that id outside those areas. If you see students work in these spaces, you have to be impressed how students take control of their own learning with projects they define, design and create.
Although I work in higher education, anyone who teaches at any grade level knows that students love hands-on projects. I think that these spaces are a very fertile ground for work that bridges ages - a great place for K-20 work and a way to connect parents and the community to schools.
FIND OUT MORE
http://makerspace.com is probably the world's largest community of Makers, from Maker Faire and Make: Magazine
Watch Makerspaces in Libraries youtube.com/watch?v=hOqTcQedDrw and an example from the Westport Library youtube.com/watch?v=nurj3zBlfIg
A list of makerspaces in libraries http://library-maker-culture.weebly.com/makerspaces-in-libraries.html
Make it at your library makeitatyourlibrary.org http://oedb.org/ilibrarian/a-librarians-guide-to-makerspaces/
Makerspaces in K-12 schools edutopia.org/blog/creating-makerspaces-in-schools
Some of the tech tools and resources used are very sophisticated, such as a 3D Printer http://cucfablab.org/book/3d-printers or an electronic cutter http://cucfablab.org/book/electronic-vinyl-cutters, but they might be much more familiar, such as the Xbox Kinect 3D scanner http://cucfablab.org/book/3d-scan-and-print-yourself-3d or a computerized sewing machine http://www.brother-usa.com/Homesewing
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