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Library as Makerspace



In my preparation for presenting at the Connecticut Education Network's Annual Conference on May 15, I have been getting more into the maker movement and makerspaces.

My presentation is on "Flipping Professional Learning" but it is paired with one on makerspaces in libraries and my flipped activity for participants is from the makerspace world.


Makerspaces are frequently found in libraries. A makerspace is a place where people come together to design and build projects. Makerspaces typically provide access to materials, tools, and technologies that individuals probably don't own (such as a 3D printer and scanner) and allow for hands-on exploration and participatory learning. They are also known as fablabs (as in fabrication), hackerspaces (but don't think only of computer code) or tech shops.

The Do-It-Yourself (DIY) movement goes back a lot further - maybe centuries back. Your grandparents were probably DIY'ers out of necessity. But makerspaces strive to be more than workshops with tools.And libraries have evolved to be more than just collections of books. Libraries as community centers for people to gather and work together makes them a natural place for makerspaces. Those spaces are being reconfigured around broader learning and research needs and less around the management of a print collection.

As The Makings of Maker Spaces: Space for Creation, Not Just Consumption says “Maker spaces in libraries are the latest step in the evolving debate over what public libraries’ core mission is or should be. From collecting in an era of scarce resources to curation in an era of overabundant ones, some libraries are moving to incorporate cocreation: providing the tools to help patrons produce their own works of art or information and sometimes also collecting the results to share with other members of the ­community.

The maker movement rose out of hacker and DIY cultures and moved into community centers, church basements and libraries. But as the maker movement migrates into higher education, engineering schools have been a natural place for maker spaces, but in the best cases colleges are taking a more multidisciplinary approach. The space can be a meetup for artists, musicians, writers, engineers, architects, entrepreneurs and computer scientists to exchanges ideas.

Makers might be writing and illustrating a e-zine, creating an Arduino to program a robot, screenprinting t-shirts, or creating model houses with a 3D printer. Besides offering tools and equipment that are too expensive or specialized for most people to own, these spaces also provide a gathering place for like-minded makers who can mentor and collaborate.

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